
You can locate the start of nes_message_data_static by searching for the NTSC 1.0 File Table on the wiki. Filename PlayasFoxMcCloudOoT.zip Category Full Version. Location Games: The Legend of Zelda: Ocarina of Time: Mods: Various Legend of Zelda Play-As Mods: Files. Add file Ocarina of Time - Play as Fox McCloud. Outside of control codes, most text is stored in ascii. Various Legend of Zelda romhacks I am commissioning will be posted here. You can also use a hex editor since the format is well documented.

It's on one of my to-do lists, but there are many things on my to-do list so I haven't gotten around to it just yet. The Ocarina Text Editor can be reprogrammed to work for NTSC 1.0. The only problem is that tools are typically not compatible with NTSC 1.0 because they don't know where to locate/write back the necessary files. The 1.0 worked extremely fine with little to no bugs until it got an.

The format for scenes/rooms in NTSC 1.0 is no different than the Debug Rom's. Download Legend Of Zelda, The - Ocarina Of Time (V1.2) ROM for Nintendo 64(N64) and. I use as reference/store a few of the small discoveries others before me missed.

I like being able to rely on my own knowledge of the game rather than use someone else's program and hope it does what I need it to do.įor editing maps, I've almost always used a hex editor. I also write my own computer programs to assist with my modding. It takes a bit of ingenuity to know what to do, but it can be done.
